GTA V:
GTA V is an open world game where you can rob stores, parachute, have gang attacks, well basically they almost have everything. You can also go in online mode where you can kill other players and buy apartments. You could play with your friends, do missions with them and save up for cars or apartments. GTA V story mode is cool but once you finish you go to online mode so you don't get bored with it. In GTA V story mode, you can fly big planes, parachute, go on a roller coaster, buy planes, rob a bank, hike up, and of course, steal vehicles.
IGN (Gaming review people):
"For me, Grand Theft Auto V’s extraordinary scope is summed up in two favorite moments. One is from a mid-game mission in which I flew a plane into another plane, fought the crew, hijacked the thing, and then parachuted out and watched it crash into the sea to escape death at the hands of incoming military fighter jets. Another time, whilst driving around in an off-road buggy, I got distracted by something that looked like a path up one of the San Andreas mountains. Turns out it was a path, and I spent 15 minutes following to the summit, where I nearly ran over a group of hikers. 'Typical!' one of them yelled at me, as if he nearly gets run over by a rogue ATV on top of a mountain every time he goes on a hike."
"I could go on like this for ages. GTA V has an abundance of such moments, big and small, that make San Andreas – the city of Los Santos and its surrounding areas – feel like a living world where anything can happen. It both gives you tremendous freedom to explore an astonishingly well-realized world and tells a story that’s gripping, thrilling, and darkly comic. It is a leap forward in narrative sophistication for the series, and there’s no mechanical element of the game play that hasn't been improved over Grand Theft Auto IV. It’s immediately noticeable that the cover system is more reliable and the auto-aim less touchy. The cars handle less like their tires are made of butter and stick better to the road, though their exaggerated handling still leaves plenty of room for spectacular wipe outs. And at long last, Rock-star has finally slain one of its most persistent demons, mission check pointing, ensuring that you never have to do a long, tedious drive six times when you repeatedly fail a mission ever again."
GTA V is an open world game where you can rob stores, parachute, have gang attacks, well basically they almost have everything. You can also go in online mode where you can kill other players and buy apartments. You could play with your friends, do missions with them and save up for cars or apartments. GTA V story mode is cool but once you finish you go to online mode so you don't get bored with it. In GTA V story mode, you can fly big planes, parachute, go on a roller coaster, buy planes, rob a bank, hike up, and of course, steal vehicles.
IGN (Gaming review people):
"For me, Grand Theft Auto V’s extraordinary scope is summed up in two favorite moments. One is from a mid-game mission in which I flew a plane into another plane, fought the crew, hijacked the thing, and then parachuted out and watched it crash into the sea to escape death at the hands of incoming military fighter jets. Another time, whilst driving around in an off-road buggy, I got distracted by something that looked like a path up one of the San Andreas mountains. Turns out it was a path, and I spent 15 minutes following to the summit, where I nearly ran over a group of hikers. 'Typical!' one of them yelled at me, as if he nearly gets run over by a rogue ATV on top of a mountain every time he goes on a hike."
"I could go on like this for ages. GTA V has an abundance of such moments, big and small, that make San Andreas – the city of Los Santos and its surrounding areas – feel like a living world where anything can happen. It both gives you tremendous freedom to explore an astonishingly well-realized world and tells a story that’s gripping, thrilling, and darkly comic. It is a leap forward in narrative sophistication for the series, and there’s no mechanical element of the game play that hasn't been improved over Grand Theft Auto IV. It’s immediately noticeable that the cover system is more reliable and the auto-aim less touchy. The cars handle less like their tires are made of butter and stick better to the road, though their exaggerated handling still leaves plenty of room for spectacular wipe outs. And at long last, Rock-star has finally slain one of its most persistent demons, mission check pointing, ensuring that you never have to do a long, tedious drive six times when you repeatedly fail a mission ever again."
FIFA 14: ULTIMATE TEAM MODE
One of the best mode ever in Fifa. Many people around the world who has Fifa 14 are probably playing Ultimate team. For those who don't know, Ultimate Team is a mode where you get packs and get players from those packs. It was first made in real life, they were called Football cards but now, they have made it into a game. A game where you can use your players that you got and play matches with them. So far Cristiano Ronaldo is the best player and so far for me,I haven't seen anyone use it. You could get packs by winning tournaments, get to a new division (Rank) or buy packs with Fifa cash. The goal is to have the ultimate team and win every game your in. This mode is probably top 1 in Fifa ever made.
IGN: In recent years, FIFA has benefited from big changes. Tactical Defending, Player Impact Engine, First Touch: they all advanced the series by rewriting the fundamentals. But FIFA 14 doesn't really have a big marquee feature. It feels more like a consolidation than a reinvention – an opportunity to cement what has already been successfully laid down. This year’s changes are smaller, more subtle, but they bring out the very best in in FIFA, which is already a fantastic experience. This time around it's more attacking, more polished, and will keep you coming back throughout the season.
Initially, most of FIFA 14’s innovations appear superficial. The way players move and shoot have both been dramatically improved, and there’s a new level of realism to the animation on the pitch (cut scenes look a bit robotic in comparison). But the longer I played, the more I realized these additions subtly affected how matches played out, and the style in which I played.
IGN: In recent years, FIFA has benefited from big changes. Tactical Defending, Player Impact Engine, First Touch: they all advanced the series by rewriting the fundamentals. But FIFA 14 doesn't really have a big marquee feature. It feels more like a consolidation than a reinvention – an opportunity to cement what has already been successfully laid down. This year’s changes are smaller, more subtle, but they bring out the very best in in FIFA, which is already a fantastic experience. This time around it's more attacking, more polished, and will keep you coming back throughout the season.
Initially, most of FIFA 14’s innovations appear superficial. The way players move and shoot have both been dramatically improved, and there’s a new level of realism to the animation on the pitch (cut scenes look a bit robotic in comparison). But the longer I played, the more I realized these additions subtly affected how matches played out, and the style in which I played.